Thursday, July 26, 2012
Tuesday, July 24, 2012
Corsair Prince 'dynamic base'
I just couldn't resist giving this guy a crazy base to help make him stand out.
@Aventine, I also lowered the head on his shoulders to reduce the size of the helmet.
Monday, July 23, 2012
Painted Corsairs!
Scourge/Swooping Hawk/Corsair Blade Sworn w/ Jet Pack
the more kit bashing/ambiguous my models are the more I can use them in different armies :)
Corsair Jet Pack
Finished my first Corsair Raider; still trying to figure out what Eldar Rune to put on the sail
Pilot
Gunner with Bright Lance
Corsair with Splinter Cannon/Shrunken Cannon... more ambiguity
Sunday, July 22, 2012
Eldar Corsair Prince
Fusion Pistol and Shimmer Shield; only 15pts!
With the use of Allies in 6th edition I think a mix of Corsair and Dark Eldar units will best represent my alliance of Corsairs and Exodites. A particularly interesting combo I discovered is to attach the Dark Eldar Baron and a Corsair Prince to a unit of Beast Masters.
The Baron gives the unit Stealth, assault and defensive grenades and Hit and Run.
The Corsair Prince has a Shimmer Shield, giving the unit a 5++ save in close combat.
Although the Prince can only move 6" a turn, he can have a jet pack so he will lag behind in the movement phase and then catch up with the 2D6 movement in the assault phase if they don't charge.
Friday, July 20, 2012
Corsair 'Scourges'
Tuesday, July 10, 2012
Exodite Chieftain WIP
Eldar Corsair Raider
This model took forever to complete. Sadly it is not 100% but once I get the crew painted up I'll finish up the last few details including some Eldar symbols on the sail and prow. The sail is also the same color as the Warrior's helmet and prow tip but it was in a shadow for the picture and didn't come out.
Friday, July 6, 2012
First 6th Edition Game: 1000pts IG vs Fire Hawks
Tonight I tried out the new rules with Realgenius (Jim) tonight, and of course had lots of fun.
Ratlings!
Since this was the first game and all I didn't have a real grasp on the wound allocation part of the game, but that will just come with practice. There were a couple of times I left important models out in cold which were quickly picked off.
I ended up winning the game but it hardly mattered as it was both our first game with the new rules and neither of us had particularly powerful lists.
Things I liked:
Cover: We didn't have any ruins so everything was 5+ save. I think most IG armies will contain at least one Battle Tank now. NTM Stealth and Camo cloaks stack now so there are a few units here and there that can still get good cover... Harker and Telion can both do this if you pay the points for it.
Wall of Death: Over watching with flamers is pretty cool! I had 4 flamers in a chimera and they killed three Vanguard Vets before they got assaulted!
Fliers: My Vendetta didn't come in until turn 4, but when it did that Stormraven was toast. I wonder if I will ever put anything inside of it now or just use it as a gun platform? As is, it is one of the best units at shooting other fliers out of the sky.
Psychers: I took a Sanctioned Psycher as well as a Psychic Battle Squad. Combined they did a lot of damage... Psychic Shreek does 3D6 wounds minus the enemy leadership. This combined with PBS reducing the Ld to 2 made for a pretty ridiculous combo. I think the PBS will be coming back into my army. I had dropped them for a while but I can't pass up that combo.
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