Wednesday, December 29, 2010
Using the Lizardmen painting guide on the GW website I painted up my first three "counts as" Khymeras. Goatboy pointed out that there are cheaper ways of doing it, and that these models are a bit big for what they reprosent, but fielding an army of Exodites is about being cool so I am very happy with the way they tuned out.
Next up are a couple of Razorwing Flocks before going back and painting the remainder of the Beastmasters. Wish me motivation because this single 208 point unit is going to take me all of January to paint...
Sunday, December 12, 2010
I am very excited to finally have my first Dark Eldar model painted. Well it is an Exodite but it is for my upcoming Dark Eldar army. Since they don't really have models for the beasts I decided it would be fun to use Exodite Dragon Riders as the masters and use various dinosaurs as the beasts. So far I've got Lizaedmen Salamanders and Razordons as my Khymeras and am working over ideas for the other monsters.
Monday, October 25, 2010
I've been running my Mantis Warriors as a bike free Kahn list for as long as I can remember with enough success to keep at it. At some point I hope to do an article about the finer points of an entire army that has the option of outflanking and which units are best at it, but tonight I am pondering a more specific army list question: what use is a Tac Squad Drop Poding with double Melta in an outflanking army? And even though the Thunderfire Cannon is unmatched against xenos, is it justifiable to drop it when faced with so many Mech Marine opponents?
Below is the list I took to a tournament in Long Island, NY and placed 2nd out of 40 players. A lot of the success could be contributed to the Drop Pod squad in rounds 1 and 2 where they claimed a Storm Raven and a Land Raider respectfully (each with assault terminators inside). However in the third round they only managed to immobilize a daka Dreadnought and conceded two kill points. A perfect trade for this unit is 10 Assault Marines with a flamer and sgt w/ twin lightning claws.
DROP POD PROS
can knock out a major vehicle first turn
counts double if it holds a major assault unit
is a scoring unit
DROP POD NEGATIVES
not good against armies without an expensive vehicle
not good against an army in reserve
only works in Dawn of War if you go second
two easy kill points right into enemy deployment zone
the unit NEVER lives to score
Although I have not used the Assault Squad with jump packs yet (briefly used the squad in a rhino but no good) I feel outflanking with an 18"charge range could be great, especially if I find 115pt to add a jump Chaplain.
So what about the Thunderfire Cannon? That thing is awesome but I might just have to drop it in favor of a jump chaplain for the soon to be outflanking Assault Squad.
LAST TOURNAMENT LIST 1850ptsKhan (160)
Terminators*5 (200); thunderhammers*3, lightning claws*2
Land Raider Redeemer (240); ex armor (15), multi-melta (10)
Terminators*5 (200); chain fist (5), heavy flamer (5)
Sternguard Veterans*5 (125); combi-plasma*2 (10)
Razorback (40); twin-plasma & lascannon (35), dozer blade (5)
Tactical Squad*10 (170)
power fist (25), melta gun (5), missile launcher
Tactical Squad*10 (170)
power fist, melta gun (5), missile launcher
Tactical Squad*10 (170)
combi-melta (10), melta gun (5), lascannon (10)
Drop Pod (35)
Thunderfire Cannon (100)
~so what do you think I should do? There is a tournament coming up in three weeks in Grapevine, TX which I will bring one of the two lists.
Wednesday, October 20, 2010
Got my first Mordheim game under my belt and although my warband faired well in combat against the men of Middenheim, my post game rolling was pretty crappy...
Kagan Witch Burner's Devoted enter the City of the Damned to face the unclean.
A band of men from Middenheim are spotted looting a portion of the evil city and a challenge is issued.
Old Man Lex and Benny the Red take aim with Snipey the Tillian Marksmen on the approaching Wolf Men.
Only Snipey's aim is true enough to catch one of the enemy in the open, but most of the bolt's velocity was lost at such long range and only knocked a Swordsman down.
The rest of the Warband follow Kegan behind a burnt out building while another volley of crossbow bolts are sent into the Middenheimers. This being the boy's first battle, the poor Youngblood hadn't learnt the finer points of evasion when running in the open and was taken out by the Tillian. Boy will have that Old Battle Wound for the rest of his days...
The Middenheimers learn to hide behind buildings...
... and ambush the Warhounds Toothy and James! Both pups are taken out along with the Flagellants Ivan and Dieter. Now on the second story of the building, the Snipey the Tillian took careful aim and shot one of the Champions in the arm before being charged by the other. Drawing his Sword Snipey showed the Middenheimer how it's done in Tillia and knocked him from the second story before jumping down after him easily taking him out of action!
Fierce fighting in the street sees the Zealot crawl away.
Ganging up on the Swordsmen does nothing.
... but Kegan shoots the Middenheim Captain in the eye!
Post battle: although my Tillian Marksmen took out three enemies in the game (two from shooting and one in combat) his level up only and got him Leadership 8!!! ugh. To make matters worse both Flagellants died; only 110 gc lost there. I was able to buy back one Flagellant with my earnings but I feel I took a step back after with battle.
GAME TWO: Chance Encounter
Tuesday, October 12, 2010
Monday, October 4, 2010
Made some progress on my two plastic Witch Hunter Heroes this evening. Neither are ready for paint, but both are getting close. The one on the right got a chain mail shirt with sleeves and bottom showing under his breast plate. The one of the left had work done to his peg leg but isn't quite finished and a cobble stone base. Eventually all the members of the warband will have their bases done like this.
I generally don't like using plastic models for Heroes in Mordheim but these two are coming along nicely.
Sunday, October 3, 2010
I made some progress on getting my Mordheim warband together for our upcoming campaign in Austin. Still not sure when it will start so I am not in a huge rush to get it done. Above is my captain and his trusted Warhounds. The captain still needs some work. I have a cross bow pistol I still need to add and his paint job needs some touch ups.
Here are all my Heroes that I worked on today. On the Right is my Warrior Priest armed with shield and hammer. Second from the Right is a Witch Hunter with pistol sword and buckler. Middle is Captain. The two on the Left are my WIP Witch Hunters with Cross Bows. They were totally bitz box bashes. The one of the right was missing a foot, and I couldn't find it. He will have a putty peg leg and both will have putty chain mail sleeves and other equipment.
I've never played with Witch Hunters so I am pretty excited. Anyone else out there ever used them?
Saturday, October 2, 2010
I just finished painting a 10 man unit of scouts (minus the bases) this week for my goal of just painting models I already own before buying any new SM models. Even though I have over 2000pts painted of Mantis Warriors I easily have more than that unpainted.
Here are some close ups of the members of the unit. The yellow pants are a little bold to say the least but I like the way they turned out, and honestly I could not come up with a more suitable color for them.
Below is a WIP Space Hulk Terminator. I haven't quite decided what to paint next; either four more Space Hulk Terminators, a Landraider, or a Landspeeder Storm... any thoughts?
Wednesday, September 29, 2010
Mordheim; possibly my favorite spinoff game that GW made. Aventine over at Zen40k and I have been talking about starting up another campaign. He posted a picture of a painted Ghoul for his new warband, and that has inspired me to start a new warband as well. Above is a picture of a Bounty Hunter Hired Sword that I made, but will be my Witch Hunter Captain. I already had a Warrior Priest Hired Sword and some Warhounds from another warband and I converted a couple of Reiklander Youngbloods into Zealots. Recently I won a box of Flagellants at a 40k tournament which rounded out the rest of the models I will need.
Witch Hunter WarbandHeroes
Captain; cross bow, pistol, sword
Witch Hunter; cross bow, axe
Witch Hunter; cross bow, mace
Witch Hunter; pistol, sword
Warrior Priest; hammer, shield, light armor
Flagellant; great weapon
Zealot; spear, shield, short bow
Tactics wise the group in Austin plays with shields giving +2 save in combat and armor is half priced. This will allow the Zealot to be a decent body guard to receive charges and will also protect the expensive Warrior Priest. The two Witch Hunters with Crossbows will sit back and snipe while the rest of the Heroes will advance forward with the Henchmen in front.
Post Game: I'd like the Captain to get Nimble so he can shoot while he advances with the rest of his band. I can also hope that one of my Flagellants gets 'Lads got Talent' and Strong Man with a great sword.
I want this warband to have a mix of shooting and combat without Crossbow spam. There are also a lot of Hired Swords I would like to add, but that is for another article.
Tuesday, September 28, 2010
All my warhammer friends are doing it so I finally felt it was time to jump on the bandwagon and have a go. I look forward to posting on my new blog at least once a week with pictures of my current projects, battle reports, tacticas or anything else to do with miniature wargaming. My main two 40K armies are Imperial Guard and Space Marines. The IG have been shelved for the time being while I pursue armies that are more fun to play with and against and I look forward to starting Dark Eldar like every other jackass in November. My favorite GW Specialist Game is Mordheim, and I hope to post pictures of Warbands and Campaigns to come.
Hope you all enjoy.
Hope you all enjoy.