Tonight I tried out the new rules with Realgenius (Jim) tonight, and of course had lots of fun.
Ratlings!Since this was the first game and all I didn't have a real grasp on the wound allocation part of the game, but that will just come with practice. There were a couple of times I left important models out in cold which were quickly picked off.
I ended up winning the game but it hardly mattered as it was both our first game with the new rules and neither of us had particularly powerful lists.
Things I liked:
Cover: We didn't have any ruins so everything was 5+ save. I think most IG armies will contain at least one Battle Tank now. NTM Stealth and Camo cloaks stack now so there are a few units here and there that can still get good cover... Harker and Telion can both do this if you pay the points for it.
Wall of Death: Over watching with flamers is pretty cool! I had 4 flamers in a chimera and they killed three Vanguard Vets before they got assaulted!
Fliers: My Vendetta didn't come in until turn 4, but when it did that Stormraven was toast. I wonder if I will ever put anything inside of it now or just use it as a gun platform? As is, it is one of the best units at shooting other fliers out of the sky.
Psychers: I took a Sanctioned Psycher as well as a Psychic Battle Squad. Combined they did a lot of damage... Psychic Shreek does 3D6 wounds minus the enemy leadership. This combined with PBS reducing the Ld to 2 made for a pretty ridiculous combo. I think the PBS will be coming back into my army. I had dropped them for a while but I can't pass up that combo.