Everyone in Austin seems to be getting ready for Adepticon but I've got my eyes set on a tournament just a little further down the road. Alamo 40K May 14-15th in San Antonio, Texas. I played there last year and had a blast (tournament held in a drinking hall, nice), although I went 1W-2L-2D on the weekend with my Mantis Warriors. This year I hope to fair a little better which has got me pondering over which Chaplain to take...?
The signature of my Mantis Warriors is a Death Star comprising of a Land Raider Redeemer filled with Assault Terminators led by Kahn. That makes Terminators with Furious Charge and Hit and Run with a character that causes Instant Death on a roll of a 6 to wound in combat. To top the unit off I throw in a Chaplain for fearless and to make sure Kahn hits enough times to land a 6 to wound on the charge.
Cassius has been my go to man for a while because he makes an outstanding body guard with T6 and FNP. Often times I put him in contact with a hidden power fist to suck up any would be instant kill attacks on Kahn. He is also a steal at only +25 points over a standard Chaplain. The problem is that Chaplains only have 3 Attacks when not charging, which leaves something to be desired from an offensive point of view.
Lately however I've considered running a normal Chaplain with Digital Lasers. When Codex: SM first came out I scoffed at this upgrade. +10 points to only re-roll once to wound a turn. Why take that when Lightning Claws can re-roll all to wounds? Well obviously Chaplains can't take LCs and with so few attacks, being able to re-roll once to wound often times turns no kills into one kill, which makes it easily worth the points for a model with S4!
So the question is; do I go for defensive power or offensive power in my Death Star unit? Both have proved to be well worth the investment but I can only choose one.